Remote Sprint

Make decisions fast and take a human-centred approach to creating products, services, strategies and brands people value, lead by our strategic experience designers and facilitators.

Image
Accelerate decision making

The Etch Remote Sprint is a step-by-step process for accelerate decision making through design, prototyping, and validating ideas with real people, before investing further time and money,
 de-risking the bold innovations needed to grow.

It combines business strategy, innovation, behavior science, design thinking, and more—packaged into a battle-tested process that any team can use.

Image
Unlock the value of teamwork

Instead of waiting to launch a minimal viable product to understand if a business model or product idea is valuable, you can fast-forward to see your finished product and collect and analyse customer feedback before making any expensive commitments.

Working with our strategic experience designers, this way can shortcut the endless-debate cycle and production time, thereby compressing months of time into just a few days.

Trusted by leading organisations in the UK
bt logo icon
ey logo icon
sa logo icon
cr logo icon
bt logo icon
ey logo icon
sa logo icon
cr logo icon
Mural

Why Remote Sprint?

patch icon
Reduce uncertainty

Following battle-tested frameworks, Sprints do without the endless debate cycle and compresses months of time into just a few days.

miso-soup icon
Save time and cost

Validate assumptions and ideas with both your team and customers without the expense and time of building and launching.

door-open icon
Take bigger risks

Sprints enable teams to test out big ideas that help the business make giant leaps toward innovation.

Case Studies

Brand

Land Rover

Design Sprint

We partnered with a sports marketing agency to deliver a user experience unrivaled in the utility phone space.

They took the the learnings and decisions made along the way and delivered the launch strategy and assets for the brand new category of phone.

Save

Save the Children UK

Sprint Programme

We trained the innovation team to build and strengthen a problem solving capability through collaborating and training together.

The team learned a great deal about how to make key decisions rapidly and validated and invalidated ideas with user feedback before investing into concepts to put into production.

QU

Quilter

Sprint Programme

With Quilter, we de-risked big changes in content by validating with users every week within a three month delivery programme.

We collected problems, designed solutions and tested prototypes. Now the teams at Quilter can work through a backlog of user-centered work to execute the plan with confidence.

How we deliver a Remote Sprint

The Sprint is a step-by-step process for answering critical product and business questions through design, prototyping, and testing ideas with customers.

Defining

1. Understand and define

Together, we understand the long term goal, define the challenges and produce a mass of solutions.

Choosing

2. Curate and decide

We curate and vote on the best solutions together, deciding what should be in the prototype with a storyboard.

Reviewing

3. Prototype

Once we know what we are designing, we create the prototype on our computers and setup the user test scenarios.

Interview

4. Validate and learn

Testing the prototype with real people, we then use the feedback to create clear next steps in the form of a product backlog.

“Sprints allow us to receive and act on user feedback early in the development process, thereby ensuring we reach our beneficiaries with solutions that truly respond to their core needs and to do this in a cost effective manner.”

Nasreen Dhanji, Head of Innovation at Save the Children UK
  • stc logo large icon
Image

Our People

Ross Chapman
Ross Chapman
Head of Etch Sprints
Thomas Frame
Thomas Frame
Etch Group MD
Seth Campbell
Seth Campbell
Head of Innovation
Radostina Pancheva
Tina Pancheva
Sprint Designer
Harriet Nicholson
Harriet Nicholson
Head of Strategy
Nathan Hornby
Nathan Hornby
Product Design Lead
Marte Vik Eriksen
Marte Vik Eriksen
Sprint Designer
Callum Donnelly
Callum Donnelly
Digital Director

Outcome focused

Remote Sprints can be perfectly designed to meet a number of business critical situations, leading to better outcomes when the right activities are conducted.

icon
1 week

Remote Strategy Sprint

Update or create a new strategy for a given product or service.

Create a strategy that you can actually use

Inspired by Vince Law's Strategy Model and the Design Sprint, we now have a way of making a strategy you can define, update and use that's highly shareable and usable for anyone in the business - all done in a remote workshop.

  • Checkmark icon
    Phase 1: Understand and define
  • Checkmark icon
    Phase 2: Curate and decide
  • Checkmark icon
    Phase 3: Prototype
  • Checkmark icon
    Phase 4: Validate and learn
icon
1 week

Remote Product Design Sprint

Generate and validate new solutions for a given product challenge.

Solve critical business problems

We use design sprints to create or improve digital products and business processes, with the first week discovering and learning and the second with iterating and defining next actions. Each week includes:

  • Checkmark icon
    Phase 0: Problem Framing
  • Checkmark icon
    Phase 1: Understand and define
  • Checkmark icon
    Phase 2: Curate and decide
  • Checkmark icon
    Phase 3: Prototype
  • Checkmark icon
    Phase 4: Validate and learn

How can we help?

Please complete this form and we will respond within 24 hours.